![]() Hitting Sucy behind while this counter is active is safe, activating the counter on the opposite side of her. Of course, this is a rare treat only gifted by the strongest of the strong in Make Your Move. If struck by a 1% damage hit, the cloud is half the size of Peach's counter, and increases all the way up to a cap at 50% damage and above to having a diameter half the size of Final Destination. The size of the cloud, however, is dependent on the damage of the attack that activated the counter. The cloud of spores, which only last a few frames, deals the same damage it takes with flinch. Should the mushroom be struck by an attack, a spray of toxic spores will erupt outwards from it, similar to Peach's counter. The massive mushroom acts as a counter for Sucy, making up for a long startup time with a solid number of active frames to counter with. Covering Sucy's middle half, this mushroom will stay expanded for 25 frames before quickly shrinking back to its normal size. While grounded and carrying a Tox Shroom, Sucy will cast her hex on the mushroom and hold it forward as it quickly expands. With the exception of the Tox Shroom, tapping the input will have the move continue until canceled or hit out of. These variations also come off much faster at 17 frames on the ground and 15 frames in the air. Rather, this spell is designed for use on Sucy's mushrooms, and gains different effects whenever Sucy is carrying a mushroom. ![]() The opponent, however, is merely a guinea pig for this spell, not the intended recipient. Used in the air, this move comes off faster, at 18 frames, giving Sucy some aerial leverage. They are still flinching while large, so this won't backfire on Sucy, and will last 10 frames, enough to cover Sucy's recovery from the spell and throw out a fast move to start up a combo. For a brief moment, the struck foe will expand as though they had collected a Super Mushroom. If the spell connects with a foe, they will take 6% damage and suffer from an unpleasant. The spell has some gentle homing, but will not adjust in wild directions from its path. The spell manifests itself as a jagged bolt of magical energy, traveling roughly two-thirds of a BFP from the tip of the wand directly ahead of Sucy. SIDE SPECIAL - ENLARGEUsed on its own, Sucy points her wand forward and casts a hex, predated by a bright light from the tip of Sucy's wand that lasts for 22 frames. Should Sucy use this move while holding a mushroom already, she will discard the old one harmlessly as she picks a new one. Both instances are much faster to grab a mushroom, but don't allow Sucy to handpick the best mushroom for the situation. Similarly, if used in the air Sucy will quickly locate and extract a Tox Shroom from her robes. If this move is tapped, rather than held, Sucy will swoop down to the ground and pick her favorite, a Tox Shroom, off the ground, which serves as the default mushroom for this set. Sucy's ground jump is boosted to Pikachu's, her double jump to Falco's, and her fall speed drops to Jigglypuff's, having the largest impact out of all the mushrooms. The Air Shroom acts a bit different while held by Sucy, giving her a buff to her jumps and a debuff to her fall speed. 1 times the damage dealt, again with a minimum of 1% removed from hits on her. While carrying the Life Shroom, the inverse of this is true, and Sucy will receive a small protection from attacks that filters out. Moves that explicitly increase in damage by using the Tox Shroom are unaffected by this buff. The Tox Shroom gives Sucy a damage buff to all of her offensive moves of 1.1 times, rounded up so every move gains a minimum boost of 1% damage. The buffs aren't game-changing, but are still a boon to Sucy with no trade-offs outside of her ability to only hold one mushroom at a time. Outside of specific inputs, Sucy will hold onto this mushroom, acting more of a cosmetic difference than a true item, and the mushroom cannot be knocked or otherwise removed from her hand.Īs a fungus fanatic, simply holding one of these mushrooms will enthuse Sucy and provide her a latent buff to her stats. Sucy will reach down and pluck one of the mushrooms depending on the next input used down has Sucy choose the Tox Shroom, left will pick the Air Shroom, and right will have her snatch up the Life Shroom. Around her feet, three mushrooms sprout up from the stage: on the left will be a tall, thin mushroom, topped with a blue cap, which is an Air Shroom in the middle, a small mushroom, uniformly dark purple in color, which is a Tox Shroom on the right, a stocky mushroom with the classic red and white pattern, known as a Life Shroom. By holding this move, Sucy will wave her wand in a harmless motion towards the ground.
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